Thursday, 24 November 2011

24/11/11

Today I recorded three primary sounds for my prototype which included whimpering, howling and an incorrect answer sound for use by the fox and incorrect answer scenes throughout my storybook. I recorded them using a mobile phone and used an online programme to convert them to MP3 files; I then loaded them in audactity and edited the length of the clips and removed sounds that were heard in the backgroud at the end. I then was able to export these as MP3 files and they were ready to be converted into my library for use in a variety of my scenes. I then went back over my Multimedia Planning and updated the sound section, created screenshots of all my animations so far and then decided to change the planned picture of a road sign and instead use scenic captures of a beach and a forest to represent answer choices on question six instead. I then went through my entire prototype so far and opened my inital plan and ensured that everything was included that I had hoped for and to check that all the animations and newly added sounds were working correctly. I found that I had missed two sound clips on incorrect answer pages that I needed to go back to and adjust and also updated my plan to show changes that I had decided to make along the way. Next lesson I hope to try and change the variables on question nine and ensure that only one snack can be placed on the plate for the game to progress, I will also start my designs on the well done page which will almost be the end of the scenes I have to create before I move on to the mini game. For my third prototype I hope to include all the multimedia and the pages up to the start of the mini game for her to see; when I present my final product I will have incorporated my mini game into the project. I also need to type up my second prototype meeting into a Blogger post, outlining what was achieved and what I hope to complete in order to meet the needs of my client.

Tuesday, 22 November 2011

22/11/11

Today I finished my second prototype and moved on to my third one; the first task I began to work on was importing my secondary sourced sounds into the relevant scenes in my project. I imported a total of five sounds by creating a new layer called 'audio' and adding a blank keyframe on the second frame. I also dragged the frame from the layer that contained all my original images, buttons and animations and added a keyframe on a later frame so that when the scene played it would not remove my images. I then imported my audio files to the libaray and dragged them onto my scene, with the audio layer selected. I was then able to drag the first and last frames of the audio layer to indicate when I wanted my sound to start and stop and was able to correlate the audio clip with the animations on screen. I then went back over my multimedia planning file and updated all of the animations that I had created up to date and next lesson I need to finish this before I import my primary sounds that I plan to record over the week before my next lesson.

22/11/11- Problem

In my free period today I was testing my prototype so far and found that on the transition between question nine and ten the button 'next' was placed above one of the options on the following page. This meant that pressing the next button automatically selected one of the answers on the next page, this means that I had to test rearranging the next button on question nine and the door answer option on question four in an attempt to stop the hit areas from overlapping. I successfully found a sequence that removed the problem and allowed the game to continue without problems.

Thursday, 17 November 2011

17/11

Firstly I got the help of my teacher to ensure that my variable hit test was working; she discovered that by not inserting a key frame on the 'hit' and 'down' frames on my button the action could not work completely and as soon as I fixed this the prototype worked. This enabled me to complete this scene and the two corresponding response scences in order for me to complete every single scene in my second prototype. Today I essentially finished any new additions to my prototype two; it now consists of ten seperate questions each with two possible outcomes on each scene. However before I can initiate a meeting with my client and confirm that my second prototype is completely finished I need to go back and make any improvements that she suggested in our first meeting. This includes insertin a back to question button on all the correct answer pages, and updating my multimedia aspects to include all sound, picture and videos in time for my third prototype. I recently contacted my client who agreed that not all mutlitmedia needs to be included in the second prototype and agrees that this may be a better achievement outlined for my third prototype which would display all of the story book in the completed and final way. My fourth and final prototype will continue on from my completed storybook and include a small mini game to finish the entire project, once this is completed I will have finished my final product.

Tuesday, 15 November 2011

15/11

Today I continued working on my second prototype which involved creating animations such as the above one of bunny being stuck in a window. In total I have very nearly finished my second prototype; I need to fix question nine as the variables are still not working however once I have figured this out and created the correct and incorrect pages I will need to go back and make the changes that my client asked for after our prototype one meeting. This involves adding a back to question button on all the correct answer pages and sound that I have available for as many pages as possible; however I may not be able to add the video until my final prototype. I will aim to record my primary sounds and videos over the next week or so, in order to meet all possible needs of my client.

Thursday, 10 November 2011

10/11/11

Today I continued making progress in my question and answer pages by creating another scene and a half, these included question 8 and the incorrect answer 8. However talking to my teacher and getting her feedback allowed me to see that the wording of the text may need to be softened in some cases in order to be more suited to my auidence, such as the language on the first incorrect answer- when in actual fact the answer is not fully wrong. I also got feedback from Mrs Ashton that suggested I should look into splitting my pages into seperate colours in order to highlight the question number, animation and answer section so that the students are faced with a consistent layout that allows them to easily locate what section they are looking for. I am going to continue working through my prototype so that I have completed all the scenes, and then I will go back and update the improvements that I agreed to make in the prototype One meeting and also split my scenes into the new colour scheme as discussed below in order to create a consistent template.
The above image shows my current layout on the left and the proposed new layout on the right; however these are just basic colour schemes and will not be the final colour scheme that I chose-which I will test once I have completed my scenes. Although it clearly shows how effectively the screen is split into sections, and how much clearer and consistent it will make my project.

Tuesday, 8 November 2011

08/11/11

Today I continued working on my prototype, I am now almost finished question seven and have only rough 7 more scenes to go until my second prototype is complete- although I then need to go back and update the changes that I agreed to make with my client after our meeting for prototype one. This includes adding sound to my clips (that I still need to record, for my primary ones) and incorporate a 'back' button on each of the correct answer pages that would lead you back to the question, which shouldn;t take more than one lesson once the second prototype scenes are finished. Next lesson I am going to continue with the work on my car scene and possibly add a green/red man crossing symbol to highlight that cars are moving fast when the man is red.

Tuesday, 1 November 2011

1/11/11

Today I continued working on my prototype and designed three more animations and two pages. At one point I realised that when testing my movie some of the scenes did not stop; therefore I went back over the problem pages and inserted another layer and inputted a 'stop();' code so that once the action was complete, the scene would stop. I had the same problem on a movie clip I created of a beach scene and followed the same steps to rectify the problem.