In response to my client's suggestions following our meeting in regards to the completion of my third prototype, I was advised to revise the language that I used when instructing users as to how to utilise my game. In order to do this I drew up two alternative instructions to test with two children of the age that my clients will be; family members that agreed to test my game and language usage. The original instructions that appeared confusing to my client was:
"Drag and drop the coloured eggs into the coloured baskets as quick as possible, make sure the colours are the same!
Once all the eggs are in the right baskets you can press 'finish'!
GOOD LUCK!"
I therefore designed two alternative sets of instructions that I tested for usability:
1. Drag the eggs into the basket that is the same colour. Do this as fast as you can. Once all the eggs are in the right coloured basket press the 'finish' button. Good Luck!
2. Drag the eggs into the same coloured baskets as fast as you possibly can! Once you have put all the eggs in the right place, press the 'finish' button. Good Luck!
My feedback from my family members came back as positive and both testers were able to understand what to do in the mini game and provided evidence that this use of language was accessible to my users. When deciding upon which option I should use in my final product, I eventually decided on the second option which sounded less formal and would appeal more to the children that use my product.
I took this change forward and went back over my fourth prototype to change the text to the second option above- this change has moved the usability of my product in a positive direction.
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